In PyQt5, setting an object name for any widget, including the QCommandLinkButton, is straightforward. The object name can be useful for various purposes, such as distinguishing between different widgets or styling the widget using a Qt stylesheet.
You can set the object name using the setObjectName() method and retrieve it using the objectName() method.
Here's a simple example demonstrating how to set and retrieve the object name of a QCommandLinkButton:
import sys
from PyQt5.QtWidgets import QApplication, QWidget, QVBoxLayout, QCommandLinkButton
class App(QWidget):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
layout = QVBoxLayout(self)
self.button = QCommandLinkButton("Click Me!", "Some description...", self)
# Set the object name for the button
self.button.setObjectName("myCommandLinkButton")
# Retrieve and print the object name
print(self.button.objectName())
layout.addWidget(self.button)
self.setLayout(layout)
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = App()
sys.exit(app.exec_())
In this example, after creating a QCommandLinkButton, we assign it the object name "myCommandLinkButton". We then retrieve and print this name using objectName().
Remember, the object name should be unique among the siblings of the widget, especially if you plan to use it for stylesheet selectors.
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